Category Archives: Multimedia

A Brief Reflection on Digital Dualism

Note: Cross-posted at Cyborgology

It feels like every time I’m at a gathering of social researchers, within 15 minutes of being there I’ll hear the words “digital world” and “real world” being used to discuss interactions that take place in a technologically-mediated context versus actions that take place in non-technologically-mediated context.

The sound of this always makes me cringe, because assuming that somehow the “digital world” is separated from the real world makes it seem as though every time anyone uses Google Maps they are quite lucky the fake Google world that exists in the digital realm somehow maps quite impressively onto the “real” one that the person is moving through. If the speaker seems receptive enough, I will often ask them, quite playfully, “what isn’t real about the digital world?” This often gets them to clarify their language, and I assume that little harm is done. Often people don’t mean to separate mediated interactions from “real” ones, they just shortchange their audience by using limited language. But it is often that limiting of language that is problematic, as it shifts the discussion to reductionist terms that may not fully address the concept or experiences at hand. It is also the reason that I hope more people can come to terms with the notion of “augmented reality.”

I’m not going to re-define the term “augmented reality”, as you can read an excellent post by Nathan Jurgenson that encapsulates the discussion here, but I want to share a story from a recent gathering of social researchers that helps illustrate why “augmented reality” is a better explanation for the way many people are interacting with and through technology.

*I do want to acknowledge that there are a wide variety of experiences that people have with technology, and in some cases their experience in mediated environments, such as forums, chat rooms, MMORPGS, etc can be completely detached from the lived experience they are perceived to have by members of physical space around them. However, I want to use the following example to explain augmented reality in practice, and how it often can account for the link between mediated (by technology) and unmediated interactions.*

I was at a recent gathering of social researchers discussing what the future could hold for social technologies in a number of situations, such as education, health, political uprisings, and so on. We were discussing education and young individuals using technology, when one member of the group mentioned that s/he had read a recent and compelling study that social network use was making individuals less social and even lonely. While s/he couldn’t remember the particulars of the study, s/he found the evidence quite compelling and wondered what we thought about these side effects. There was a pause in the group, and so I offered her the following explanation (roughly paraphrased):

“Perhaps it is not the technology that is making them less social, but the technology is making them more aware of the actions of others. Let’s say, as an example, I go out to the park with my friends for a picnic. While there, I take photos of the picnic with and post these to Instagram, which then posts them to Facebook. Another friend takes pictures with her DSLR and posts those photos to Facebook as well. Our other friends there do not take pictures, but they post status updates and tag me in them. So while I may be out doing one activity in the physical world, I (and those around me) have created a large set of digital artifacts of this experience, which you observe through Facebook. In this scenario, instead of just hearing about my picnic from me, you see multiple sets of images and Facebook statuses about this experience. So while you know that I only did one thing, it feels like I was doing many things because the mediated interactions (comments, likes, and so on) on the digital artifacts extend and amplify my physical experience into an augmented one.”

The individual who had proposed the “less social” idea slowly nodded at this, responding, “so instead of you going to the park and telling me about it, you go to the park, and everyone I know tells me about it, right? Which means although only one thing ‘happened,’ there were a large number of interactions, both mediated and not, that resulted.”

Fortunately, the discussion that followed as a result of this example led the group to have a productive conversation about areas that more research should be done to understand the variety of experiences that social technologies facilitate. While that conversation will be saved for another time, I was glad to see the group embrace the idea that mediated interactions often not only support, but frequently amplify, physical interactions to create an augmented reality that persists the interaction to a greater extent that was previously possible.

If we, as a research community, want to continue to make progress in understanding the role that technology can play in our lives, it is imperative that we recognize and explore the various ways in which technology facilitates our interactions. Some things do happen in physical spaces, and some things are contained to digital spaces, but many experiences have both a physical and digital component, and have relevance only in that intersection.

The problem with “social media blackouts”

Foreword: While I am definitely not attempting to argue any sort of complete and total immersion in media, or the recoding of your entire life into 0s and 1s, I want to make the case for how schools imposing “social media blackouts” is problematic not just for the student, but for their family and network as well. I definitely believe in turning off media, as I wrote “Ode to ‘Death to Distraction‘” in response to MCDM Director Hanson Hosein’s post under the same name.

Facebook Use

What got me started on this thought process was an article posted by the Chronicle of Higher Education about a blackout at Harrisburg University. The first problem I had with this was the way that students were being rewarded extra credit for not using Facebook. Furthermore, the provost claimed that students essentially don’t know how to live without Facebook. Continue reading

TED Tuesday #8 – With interest comes education [2/2]

In watching videos for this week’s TED Tuesday, a common theme arose between my selections – education as a self-organized and self-sustaining process. Both Professor Sugatra Mitra and TED Curator Chris Anderson touch on these ideas in the videos I’ve posted.

Professor Mitra explains various experiments that he has done around the world as part of his “Hole in the Wall” project, placing computers in public locations and monitoring their use by children as self-teaching tools. He states that “when you have interest, you have education,” and outlines what has become of his project – the development of S.O.L.E.s, or self-organized learning environments. He sees this type of group learning as the key to pushing education in the future, similar to how Anderson credits web videos with the large “Crowd Accelerated Innovation” movement that is taking place in arenas from breakdancing to unicycling.

While I agree with the three parts of Anderson’s formula – a crowd, “light,” and desire – I don’t know that I necessarily see web videos alone taking over the education arena the way that he does. I think that for now, and for at least the next five years, web-based group learning will supplement a lot of traditional education in many developed regions, until we have better ways to learn and interact online. For more of those thoughts, check out PART ONE of “With interest comes education.” See the full post for videos from Professor Mitra and Anderson.

Continue reading

Road warriors where there is no road

As It Happens screenshot #1
One of my favorite things about doing a photo shoot is knowing that later that night I’ll be grabbing a cup of tea, turning on some Explosions in the Sky, and start working through the days photos. While I have the end result in mind, rarely do I want to be sitting in front of computer at the shoot, editing and shipping off the images on-site.

Yesterday, as I was browsing Vimeo, I came across “As It Happens,” the story of climbers/artists Renan Ozturk and Cory Richards who shot, edited and sent off video journals from their trip as they were traveling… up Tawoche Himal in the Nepalese Himalayas.

As It Happens screenshot #2

As the video started, I was completely aghast. Editing stills and video from the freezing mountains of Nepal while trying to create a new route up a 6000 meter summit seemed completely unreal, and yet they did it, and captured it beautifully. Their story was transmitted via satellite modem in real time, via Ozturk’s blog, and followed by over one hundred thousand people via social media. It is definitely worth checking out. You can find links to the video dispatches below.

Tawoche Dispatch #1
Tawoche Dispatch #2
Tawoche Dispatch #3
Tawoche Dispatch #4
Tawoche Dispatch #5

For more videos from Ozturk, check out his channel on Vimeo.

Note: the images above are screenshots taken from “As It Happens.”

If the medium is the message, Twitter has a lot to say

While I had originally intended to post about the New Media Literacies paper “Confronting the Challenges of Participatory Culture,” I opened my computer and found Paul Levinson’s chapter on Twitter, from his book New New Media, thanks to the mass amounts of PDFs which I downloaded from my school library and have yet to read.

Although Levinson title’s the chapter “Twitter,” and indeed goes to great lengths in his exploration of Twitter, the chapter read more like an examination of what new media represents to society, largely in part to his discussion of Marshall McLuhan. On the second page of the chapter, Levinson states, “instant publication—whether of text, images, sounds or videos—is one of the hallmarks of new new media.” In our society, it would be hard to disagree, especially with Isaiah Mustafa and the team at Wieden + Kennedy cranking out Old Spice videos in record time. (More on that at Fast Company)

In regards to McLuhan, Levinson points out that much of his writing looks like what we see in today’s current twittersphere, with statements like “nobody ever made a grammatical error in a non-literate society” or “the content of any medium is another medium.” Self-contained statements such as these are popular on Twitter, as they give us a lot to think about in 140 characters. Yet, what McLuhan really said that addresses Twitter is his notion of media “effects” and the “tetrad.”

McLuhan designed the tetrad as a pedagogical tool, phrasing his laws as questions with which to consider any medium:
1. What does the medium enhance?
2. What does the medium make obsolete?
3. What does the medium retrieve that had been obsolesced earlier?
4. What does the medium flip into when pushed to extremes?
- From Wikipedia

This notion connects to what Levinson asserts a few pages earlier:

“The automatic sending to Twitter (via applications or “apps”) of links to anything and everything on the Web … and the instantly subsequent, automatic relay of these tweets to Facebook and “meta” new new systems…constitute a self-perpetuating, not entirely planned, expanding network that has much in common with living organisms and evolutionary systems.”

Twitter is essentially aggregating all mediums and media into it, albeit through many other systems, (Bitly, Twitpic, etc). We see proof of this through the wide use of Twitter, thanks to it being the most convenient digital tool for both interpersonal and mass communication at the same time.

I highly recommend reading Levinson’s chapter, (and probably the whole book, though I myself have not yet read it), and giving thought to his ideas. He makes many strong assertions and I have only touched on a few of them here. You can download the chapter on Twitter free here.